This is a game that might've benefited from being made later. The game stars (as you probably guessed) Shadow the Hedgehog, as an amnesiac Shadow travels through various lands to collect the seven Chaos Emeralds in order to remember what happened in his past. As Shadow travels the various locations, Shadow meets various characters who the player chooses which path Shadow will take. There are various paths that Shadow can take that will determine which events will happen. With that said, this wasn't handled as well as it could have been. While there are indeed multiple paths and endings that the player can take, very few missions in the game that are completed seem to have anything to do with each other. The game would've benefited more with its multiple paths being (at least mostly) independent of one another instead. I've even saw people take issue with the last ending of the game. Maybe have the game take place in the future (instead of being relatively soon after Sonic Heroes) and after creating the multiple different paths, maybe include some time travel shenanigans in a manner that has all of them feel like they matter. Sounds like it might benefit more for a Sonic the Hedgehog (2006) remake if you ask me. With that said, this game did make some improvements/changes when compared to Sonic Heroes. The grinding has been given a special animation when jumping from rail to rail with the "X" button, instead of releasing the "B" button when grinding to make the rail jumping easier. There’re also other changes such as Shadow feeling more restrained and weighted and the homing attack having a more solid feel (press rapidly to escape). A change that might be less defensible would be that the camera is more restrained to move horizontally in one view, being unable to zoom out much or have more control in areas that would benefit from such an angle. What's more, in certain areas where this game is fixing the camera for a particular sequence (particularly the rockets), the camera will not reorient itself, leading to a blind outcome. As for getting the "A" rank in every mission, one needs to accumulate as many hero/dark points for that particular mission while getting a good time. If you’re doing hero, don't accumulate dark points and vice versa. Normal missions only take time and rings. The game overall is fine, but the story is where it really needed to shine in this particular case, especially since it was a selling point for the game. What do you think?
Reviewed by: Ryan P from Edwardsburg, MI on 12/20/2018